I was in charge of foundational layout, terrain sculpting, pathing, and foliage population for Marion Forks. I remember Francois Gilbert, the AD at the time, telling me to "make it look like a town", as my starting point for this area was just the main road cutting through barren rows of block mesh buildings over a base dirt texture. Every piece of concrete for the sidewalks and parking lots were individually placed, as well as the tufts of grass growing through the cracks. I'm very happy that the environment team continued giving this place the TLC it needed to get it looking the way it does in game!