I was originally teaching myself how to sculpt damaged flesh, and then I ended up making a bust of a zombie. It turns out that the big gash I made across his cheek started to look like a "Z", so that's when I decided to pay homage to an awesome sculpting program.



The final image is a composite of BPR renders of the Zsculpt with the Flat Color, ReflectedMap, ToyPlastic, and SkinShader materials.