The skull is modeled, textured and rendered in passes in ZBrush. Compositing and depth of field effects are added using Photoshop and After Effects.






The modeling portion was done during a live demo for my Beginning ZBrush class at Oklahoma State University Institute of Technology. I emphasize the importance of first blocking out the major forms at lower subdivision levels, and then adding in the details and surface noise later.





As an added bonus, the school had recently purchased an Ultimaker2 3D printer for the library and I wanted to bring home a souvenir with me. With librarian Jennifer Tatum helping out with printing the skull, it took several tries but it eventually turned out great! A lot of detail are preserved, like the teeth and the nasal interior. I used a pair of pliers and a dremel kit to remove the support material, and then re-heated areas with discolored plastic over a candle flame.