SECURITY CHECKPOINT
Here's a small environment I created in Emer Tanciatco's Asset Development Course at the Art Institute. I modeled the props using 3d Max, and created texture maps for them with Photoshop.
SECURITY CHECKPOINT BUILDING: 1842 Tris, 1024x1024 (x2) Texture Maps
CONCRETE BLOCKADE: 533 Tris
Concrete: 512x512 Texture Map
Cone: 256x256 Texture Map
BarbedWire: 256x256 Texture Map
STOP SIGN: 118 Tris, 512x512 Texture Map