SECURITY CHECKPOINT

Here's a small environment I created in Emer Tanciatco's Asset Development Course at the Art Institute. I modeled the props using 3d Max, and created texture maps for them with Photoshop.

 

 

 

SECURITY CHECKPOINT BUILDING: 1842 Tris, 1024x1024 (x2) Texture Maps

 

 

 

 

CONCRETE BLOCKADE: 533 Tris

Concrete: 512x512 Texture Map

Cone: 256x256 Texture Map

BarbedWire: 256x256 Texture Map

 

STOP SIGN: 118 Tris, 512x512 Texture Map